The sport · working name · two rule sets to compare · 2026-10-06

Turnover

Land your piece on the grid. Trap theirs between two of yours and they flip to your color.

Version A · Classic · keptThe game everyone plays

Your rules exactly as written: a 5 × 5 mat, reversible bean bags, 8 throws a team. Flips in every direction.

Version B · Build · out after playtestThe board grows

Every player adds 6 squares. Flat flip discs, a flip shot taken from ddakji, the paper-tile game in Squid Game, and chain reactions.

Version C · The Can · out after playtestOne jackpot shot

The same 5 × 5 mat plus one can. Rows and columns only. Sink a bag in the can and every one of theirs in its row and column flips.

Field · the sport · newTurnover on grass

A 30-foot grid, a frisbee, 3 a side. Land it and the square is yours. Get caught and the defense takes it.

A · 5 × 5 mat, bags
B · board built by 4 players, discs
C · 5 × 5 mat, bags, one can

All three at a glance, mid-round. Gold squares are one team and dark squares the other.

Try it

Play a round

Pass the phone between two people, or play both colors yourself. Switch versions to feel the difference.

Gold throws
Gold 0 sq · 0 pts Dark 0 sq · 0 pts Round 1

    What it looks like

    The court

    5 × 5 mat · 12 in squares forward 8 ft standard 12 ft kids, seated everyone else 12 ft to the mat

    Drawn to scale, 14 px to the foot. Version B uses the same throw lines. Only the board changes.

    Version A · Classic · your rules, unchanged

    Fixed court

    1. Gold aims at the end of a dark row.
    2. The bag lands. Two dark bags are trapped.
    3. Flip them by hand. Gold takes both.
    Version B · Build · new

    The board grows with the party

    A square for every player

    Every player brings 6 squares. Before the game, players take turns putting one square down, touching another square along a full edge. Gaps are allowed, and a gap breaks a line, so where you put your squares is your first move. Two people play on 12 squares, and eight people play on 48.

    Sample boards. The numbers show which player put each square down.

    The flip shot

    Taken from ddakji. Instead of landing on an empty square, throw your disc at one of theirs. If it ends up flipped, your color up, it's yours.

    1. aim at their edge 2. it pops and turns yours 3. gold side up

    Discs shown edge-on: the top stripe is the side facing up. Your thrown disc counts too if it stops on an empty square.

    Chain reactions

    In Version B, every disc that turns your color, from a flip shot or a trap, checks its own lines too. It keeps going until nothing else flips.

    1. Gold takes a flip shot at the dark disc on the left.
    2. It flips, and that traps two more in the row.
    3. A new gold disc traps one more above it. One throw, four flips.

    The rest of the rules

    Version C · The Can · new

    One can, one jackpot

    The same 5 × 5 mat as A, so everyone has the same setup. The only thing added is one can.

    Three shots

    Easy. Land on an empty square and it's yours.
    Smart. Trap their bags in a row or column and flip them.
    Hard. Sink the can. Every one of theirs in its row and column flips.

    The can shot, step by step

    The blast zone is the can's row and column: 8 squares wherever the can stands.
    Before: Dark owns six squares in the zone. Gold lobs a bag into the can.
    After: all six flip to gold. One throw, a 12-square swing.

    Rows and columns only

    Gold lands here. Two dark bags look trapped: one along the row, one along the diagonal.
    Only the row flips. The diagonal one stays dark, so there's nothing to argue about.

    The comeback

    Round 1 ends. Gold has more squares and wins the round.
    The board clears. Dark lost, so Dark puts the can on any square for round 2.
    Dark also throws last. Gold can't answer Dark's final shot.

    The can

    one 12 in square 7 in 10 in Side view From above a 4 × 4 in bag fits the 7 in opening

    Drawn to scale, 10 px to the inch. The can's width is the difficulty dial: wider is easier. Bags have to be about 4 inches so they fit, smaller than cornhole's 6-inch bags.

    The rules

    Free version

    Tape a 5 × 5 grid on the carpet, use rolled socks for bags, and stand a coffee can on the middle square. A coffee can is a tight target for a sock, so start a step closer.

    Tune it

    Change the can's width until a good thrower sinks a few per game, not one every round. If the can is too easy, the mat stops mattering. If it's too hard, nobody tries it.

    Turnover Field · the sport · new

    Turnover on grass

    The same flip rule as Classic, blown up to a field, with a defense. In sports a turnover is losing the ball, and here it's exactly that.

    30 ft defense,inside the grid 15 ft thrower, on the line 6 ftsquares flat spotsmark owners

    Drawn to scale, 6 px to the foot. Cones on the corners. Reversible floor spots, gold on one side and dark on the other, mark who owns each square. The open circles are players.

    A turnover, step by step

    1. Gold throws for the top corner, which Dark owns.
    2. A dark defender jumps and catches it over this square.
    3. Turnover. Dark puts a spot where they caught it.

    The rules

    Why it's a sport

    Running, jumping, reading a throw, team defense. It's Ultimate's catching with cornhole's aim, and the scoreboard is the field itself.

    For everyone

    Kids and grandparents throw from a closer line. A disc that just lands still scores. Defense is where the athletes go.

    Side by side

    All four side by side

    A · ClassicB · BuildC · The CanField
    BoardFixed 5 × 5 mat6 squares per player, 12 to 48Fixed 5 × 5 mat plus one can30 ft grid on grass
    Stuff to carryMat and 16 bagsA stack of squares and discs per playerMat, 16 smaller bags, one canFrisbee, 4 cones, 25 spots
    Players2 or 42 to 82 or 46, three a side
    FlipsEvery directionEvery direction, and chainsRows and columns onlyRows and columns only
    The hard shotNoneFlip shot at a discSink the canBeat the defense
    SwingsMediumHuge and hard to predictBig, but only when someone earns itEvery catch is a steal
    ArgumentsDiagonals get disputedChains get disputedFew: straight lines and a canFew: where it was caught
    Great-grandma testPassesPasses, but the flip shot favors a strong armPasses: the can is a soft lobPasses on offense; defense is athletic
    Free versionTape grid and coastersPaper squares and coastersTape grid, socks, a coffee canAny frisbee, shoes for cones, paper plates for spots
    PlaytestKeptOut: too many flips in personOutNot yet
    Biggest riskCalm between flipsToo much gear, and the flip shot is unprovenThe can's size has to be tunedUntested on a real field
    Before anything gets built

    What to test first

    The flip shot

    Throw a coaster at another coaster on carpet and on a driveway, 20 times each. Count how often it flips. Ddakji works because the tile is stiff and slammed down. A tossed disc may flip too rarely, or so often that it's a coin toss. Somewhere around 1 in 4 is a skill shot.

    The bag

    Version A needs a bag that lands flat and doesn't flop over. A cornhole bag sewn with a different fabric color on each side should work. Throw 20 and check that each one shows its top color.

    The board above follows the rules exactly. In it, every flip shot works so you can see what the rule does. On a real floor, some will miss.